Headup’s Mark Aldrup on the Bridge Constructor series, streaming and gaming’s cross-platform future
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A guide to the best games to play on Hatch this Halloween
Mi’pu’mi Games and the story behind emotional point-and-click adventure The Lion’s Song
Five reasons why the original arcade shooter is still awesome
Peter Pashley of ustwo games on building a game studio and taking the time to find out what your game wants to be
How a French husband and wife duo made the most refreshing game of the summer
How the emotional puzzle journey Link Twin went from failed free-to-play experiment to premium prize winner
Rogue Snail founder Mark Venturelli on the logic of hairy Vikings and evil mollusks doing battle in space, why a game should be its own tutorial, and how a developer can pass the Mom test
When Crashlands developer Sam Coster got diagnosed with cancer, his family rallied around. They happened to make the game of the year in the process.
And Blindflug’s Jeremy Spillmann feels fine. The developer behind First Strike and Cloud Chasers on empathy, decision-making and designing games for the apocalypse
Slayaway Camp’s head counselor Jason Kapalka talks horror, character and what it’s like going indie after making Bejeweled
Rocket Riot developer Peter de Jong on wacky powerups, the coming of Stonepunk, and how cloud gaming is changing the face of multiplayer.